Pirates? Nope, just the Piranas
Among the Piranas' best beginner cards are:
3
4
-4 opp power, min 2
Stop Opp Bonus
The Piranas are an interesting clan for beginners, because there's really two paths you can take: you can start building for a full deck, or you can build a half-deck that pays you more immediate dividends.
If you decide to go for the less ambitious half-deck, I would Greesh and Rhed, two cards whose abilities complement each other well. If you already have a poison card in your other half-deck, however, you can consider skipping Greesh in favor of Sting or Spycee. I think Greesh has too low a power with too high a star count and damage to be an effective poison card (it's not really worth it to pill him a lot and get him through). Nonetheless, I also believe Sting isn't really worth his star count and I'm not a fan of Spycee, even if he is a stop all (SOA and SOB).For the third card, I'd go for Andsom, a card well worth his price, but often undervalued because other cards have better +/- pills abilities. I'd finish the deck off with Tula, a strong card overall that has good damage for a 2-star.
If you want to go for a full deck, a lot players will try for all the cards with the + or - pills abilities, but I would actually advise against that, especially for someone short on clintz. The best +/- pills cards have relatively high price tags, so you'll struggle at the beginning with lesser cards. Instead, I'd focus on a deck around Hugo and the Piranas' SOB bonus. Combined, they give you an edge throughout the match and Hugo also works very well Tula and Deadeye, whose - power abilities combine very well with Hugo's + attack. As I mentioned, Deadeye would be a good addition to the Piranha full-deck, as would Sting, as his very high power is useful in a full deck which lacks power. Spycee's the only SOA the Piranas have, so include him as well. That leaves the remaining spots for the half-deck discussed above.
To conclude, I believe you can make better choices than the Piranas for a good beginner half-deck, but if your heart's set on them, go ahead. All there cards are very average (with the exception of Tula), but they should still be somewhat competitive early on (7/10). As for the full-deck, it only becomes strong once you get Hugo. Hands with Hugo and Tula/Deadeye are fun to play, but it is a weak deck otherwise (6/10).
Once you discover the world and it opens your eyes, however, you'll quickly realize both decks' shortcomings. In future half-decks, Tula is likely the only one that would remain (4/10).
The long-term potential of the full deck is also somewhat weak, because cards like Deadeye, Greesh and Rhed will probably be unnecessary (Andsom and Sting might also lose their spots). You'd probably want Hugo gone too in favor of Ambre or Dalhia, both expensive options. The best Piranha full deck is also the +/- pills one, and it's costly to buy those cards. Hence, you would not set yourself up well for the future with the full-deck proposed above (3.5/10).
If you decide to go for the less ambitious half-deck, I would Greesh and Rhed, two cards whose abilities complement each other well. If you already have a poison card in your other half-deck, however, you can consider skipping Greesh in favor of Sting or Spycee. I think Greesh has too low a power with too high a star count and damage to be an effective poison card (it's not really worth it to pill him a lot and get him through). Nonetheless, I also believe Sting isn't really worth his star count and I'm not a fan of Spycee, even if he is a stop all (SOA and SOB).For the third card, I'd go for Andsom, a card well worth his price, but often undervalued because other cards have better +/- pills abilities. I'd finish the deck off with Tula, a strong card overall that has good damage for a 2-star.
If you want to go for a full deck, a lot players will try for all the cards with the + or - pills abilities, but I would actually advise against that, especially for someone short on clintz. The best +/- pills cards have relatively high price tags, so you'll struggle at the beginning with lesser cards. Instead, I'd focus on a deck around Hugo and the Piranas' SOB bonus. Combined, they give you an edge throughout the match and Hugo also works very well Tula and Deadeye, whose - power abilities combine very well with Hugo's + attack. As I mentioned, Deadeye would be a good addition to the Piranha full-deck, as would Sting, as his very high power is useful in a full deck which lacks power. Spycee's the only SOA the Piranas have, so include him as well. That leaves the remaining spots for the half-deck discussed above.
To conclude, I believe you can make better choices than the Piranas for a good beginner half-deck, but if your heart's set on them, go ahead. All there cards are very average (with the exception of Tula), but they should still be somewhat competitive early on (7/10). As for the full-deck, it only becomes strong once you get Hugo. Hands with Hugo and Tula/Deadeye are fun to play, but it is a weak deck otherwise (6/10).
Once you discover the world and it opens your eyes, however, you'll quickly realize both decks' shortcomings. In future half-decks, Tula is likely the only one that would remain (4/10).
The long-term potential of the full deck is also somewhat weak, because cards like Deadeye, Greesh and Rhed will probably be unnecessary (Andsom and Sting might also lose their spots). You'd probably want Hugo gone too in favor of Ambre or Dalhia, both expensive options. The best Piranha full deck is also the +/- pills one, and it's costly to buy those cards. Hence, you would not set yourself up well for the future with the full-deck proposed above (3.5/10).
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